Fog of war3/10/2023 This makes subs the best passive scouts in the game. One particularly realistic aspect of Civilization IV's Fog of War is that, though most of your units are removed from an enemy's territory when you declare war, submarines are not.The turn-based Civilization games (including kissing cousin Sid Meier's Alpha Centauri) use a Fog of War one of the diplomatic options available is trading your explored map knowledge with other cultures.Yuki quickly figures out that the opposing side has cheated by removing the Fog Of War on their side, hacks the system, and levels the playing field. Anime illustration: In an episode of The Melancholy Of Haruhi Suzumiya, the SOS-dan was challenged to a computer game with this limitation.The first Warcraft had shroud, but no fog while the second had a simple option to turn it off Starcraft was the first to consider disabling it cheating.The various Warcraft games and their relatives, like Starcraft, except the original Warcraft. Contemporary technology has vastly reduced the proverbial fog and plays with (sometimes even invokes) the literal one. Clausewitz was referring to both a proverbial and literal fog, the first due to the complex logistics of processing and gathering intelligence, which takes enough time to spoil the freshness of the data, and the second being the amount of dust kicked up by artillery, moving thousand-troop battalions and barrages of black-powder firearms.A Real Life example and possible Trope Namer: Carl von Clausewitz, wrote in On War "The great uncertainty of all data in war is a peculiar difficulty, because all action must, to a certain extent, be planned in a mere twilight, which in addition not infrequently ? like the effect of a fog or moonshine - gives to things exaggerated dimensions and unnatural appearance.".The stress of getting shot at doesn't help.Ī Sub-Trope of Weather of War, see also Defog of War on items that help lessen this. Usually they're talking about commanders making or trying to make decisions while sorting through the morass of time - late, conflicting, and rushed reports with limited time in which to act. However, generally when someone talks about the Fog of War they mean the sense of confusion created in one's mind when subjected to the chaos of combat. This exists in Real Life, in the sense that you need to have someone or some sensor observing the enemy in order to actually know their whereabouts. Turning off the Fog of War is thus one of the more popular Cheat Codes a game could have, or for that matter it can easily be an option to turn it off without any kind of cheat code. While this is a realistic limitation, many players find it irritating and restrictive, often because the AI driving the other side is usually not likewise handicapped. Some games enhance the effect by having a "partial" fog over areas that the player's explored at least once, but without any units in range at the time to observe. MacNamara, The Fog of War.Ī feature of many strategy games that keeps the player from seeing everything that happens on the game map by limiting his knowledge of "enemy" units and movements to those areas where he has (or has recently had) units of his own. The expression, not to be confused with the 2003 war documentary about Robert S. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup.
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