Kerbal space program loud and clear3/10/2023 ![]() It features surface mapping and works with both Kethane(which lacks a 0.9 compatible version) and Karbonite as well for mapping the same resources. SCANSat: And the other mod that makes satellites useful. Without a line of communications between the command center and an unmanned probe, control will be lost, and the farther away without a nearby control base, the greater the lag, meaning orbital communication relays are important to transmit signals across the farthest reaches, and permanent manned bases will actually be useful for that as well. RemoteTech: Putting satellites in orbit will be useful for more than just rewards from contracts. Planetshine: Adds lighting from albedo in addition to direct sunlight. An Icy Prison Colony for every Stereotypical Villain in Pluto Eeloo will happen. Kolonization: Exactly what the name means, meant to be used in combination with life support simulation because it essentially adds modules that together can allow orbital and planetary colonies eventually able to become self-sufficient closed ecosystems. Without it you can forget simultaneous space missions as well. ![]() Kerbal Alarm Clock: Must have between optimal moment for making an interplanetary transfer to its other features. Karbonite: Kethane doesn't have a 0.90 compatible version, so I picked this one instead because I want to reach all the way to the farthest reaches where Pluto Eeloo lies without ruining the Zimbabwean Dollars budget of the Afrikan Union. Never got to the point in the game where asteroid mining happens(I have mods covering that)ĭeadly Reentry: With only what it provides + stock parts mostly, it will be FUN.įerram Aerospace Research: Microsoft Flight Simulator would be better if it featured building custom planes out of junk and duct tape. It is a lot better than the default list for contracts.Ĭrowd Sourced Science: More descriptions for scientific experiments in-game.Ĭustom Asteroids: I hope they will not bounce like giant rubber balls upon colliding with a planet the way I saw in a certain video. If you can't have both it and gameplay-enhancing mods that don't add overpowered parts to the game, always pick the latter unless you really are a graphicsfag.Ĭhatterer: Needed for some audio extras in the mentioned AVP.ĬollisionFX: Adds SFX for collisions, whether from landing gear tires braking hardly during takeoff/landing, rover wheels going down too quickly or from other sources.Ĭontracts Window: Handy UI upgrade that also offers customization for mission rewards. Active Texture Management(Basic Version): If you have more CPU power than physical memory, a must have for reducing lag, specially if you play with several mods.Īstronomer's Visual Pack: Either a must have or something to avoid of depending on whether your PC can run it or not. "Classic puzzle-platformer 'Fez' is coming to iOS". "Starbound, Fez, and Velocity 2X coming to PS Vita". "Indie hit Fez comes to PS4 March 25, runs in 1080p/60fps". "Age of Zombies shoot 'em up now available on PS Vita". ^ " Random roguelike platformer Spelunky hits Vita next week"."Spelunky Update Hits PlayStation Platforms". ^ "Jet Set Radio – Review | Games Catalyst"."Jet Set Radio HD remake grinds onto Android, iOS". "Jet Set Radio HD Coming To Xbox 360, PS3". "Sonic CD arrives in time for the Holidays starting tomorrow on Xbox Live Arcade - Gaming Age". "Sonic CD Spindashes to Android, iOS, PlayStation and More". Blitworks is known as one of the preeminent porting houses in the gaming industry (the impressive Switch port of Divinity: Original Sin 2 was Blitworks’ doing, for example), but Spelunky 2 is the first time the studio has worked as a co-developer. "This AI was created to beat the hardest game of 2020". "Derek Yu has a progress report on Spelunky 2". ^ "Interview – Supergiant Games › yourPSVita › PS Vita News"."Entrevista a Miguel Ángel Horna, cofundador de Blitworks". "Why some video game ports are spotless while others are train wrecks - ExtremeTech". ^ " BlitWorks on porting games to Wii U - Super Meat Boy, Axiom Verge, The Next Penelope - Nintendo Everything"."What exactly goes into porting a video game? BlitWorks explains". ^ "BlitWorks: el secreto mejor guardado de la industria española".The company worked on ports of the following games: In 2020, it co-developed Spelunky 2 with Mossmouth. BlitWorks has partnered with the QA company Lollipop Robot in 2013. īlitWorks developed a proprietary tool called "Unsharper", which translates C# into C++ code, that has been used on some of their ports. Therefore, in 2012, they founded BlitWorks S.L. After Sonic CD, they ported Jet Set Radio and then started to receive more porting inquiries so the founders decided it was worth focusing on game porting. At that time, they developed it under a software company already owned by two of them, Blit Software, as a temporary measure. The founders started working together in 2011, porting the 2011 remake of Sonic CD for Sega.
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